Elmind's avatar

Elmind

Elmind
85 Watchers55 Deviations
31.5K
Pageviews
Hunting assets in games for a fan project can either be a pain, a breeze, or a puzzling, and this time Blaster Master DID puzzle me.
While the game is paused (or rather: equipment screen), opening the Tile Viewer (or whatever is its equivalent in FCEUX) revealed some intriguing scrapped contents, one of which I swear TCRF hadn't documented before I brought it up in a number of places:
  1. SPIKE - Either the Wall Climb was named Spike Wheels or something at first and they forgot to remove the name, or the game was planned to have anti-slip spiked wheels as an upgrade. Given the complexity of navigating the ice area, this is a possibility.
  2. Drill - A tiny tiny drill, looks big enough to fit on Sophia's barrel or front outside the pause screen. What is interesting is that the "unofficial" (wasn't touched in any way by the original team) Blaster Master 2 DOES have a drill upgrade. My guess is that before Crusher Shot the Drill was considered for digging bricks.
  3. Bullet Shells - Some looks like tank shells, others like grenades, etc. Varying shapes, couldn't find where they fit (yet), my guess is that the subweapons were different at some point and some would have a unique projectile, as currently the two missile subweapons shares the same sprites.
Join the community to add your comment. Already a deviant? Log In
Castlevania Circle of the Moon always bothered me in how some things works, like running, revealing DSS combos, drops and Battle Arena. So, why not take on it and try to "fix" it myself with some codes? And why am I posting this? Well, I'm bored and I feel like sharing my findings, so let's go.

VBA Code - Always Run (and keep the running speed at all times except cutscenes)
0200009C:00
That one can be used to Sequence Break, so... Beware.

Codebreaker - Always Run (Similar to above, but doesn't run when pushing boxes)
A2000050 001E
3200009C 0000

Codebreaker - Always Run (Similar to above, but only runs if it attempts to enter the walking cycle)
72000050 0007
3200009C 0000

Codebreaker - Reveal all DSS Combination outcomes
42025688 0101
00000063 0001
This one is quite handy if you don't feel like taking forever to find out EVERY single DSS combination and what it does, while keeping the cards and unaccessible DSS combinations hidden. Also, Codebreaker is a huge headache, so I'll break it down for you:

  • 4 - Type of the code. In this case, it's one that increments or changes and steps to the next address.
  • 2025688 - Or rather 02025688, but the first 0 is unnecessary. Starting address for our code.
  • 0101 - Since these are 16-bits codes this will affect 2025688 and 2025689, setting the value of both to 01 (true).
  • 0000 - Value increment. We don't want this so keep it at 0.
  • 0063 - How many times it will increment the address. 63 basically means it's going to set the next 99 addresses to 01.
  • 0001 - Address increments. So basically once it sets 2025688 to 01, it will go to 2025689 to set it to 01, then to 202568A, then to 202568B... Until it gets to 20256EB.
Next one would be how to remove the Battle Arena's gimmick (no MP and can't re-enter once cleared)
Join the community to add your comment. Already a deviant? Log In
For a long time I tried to 100% Okami, at least where it matters (all Karmic Morphers, all stats, all moves, all brush techs, all Stray Beads, full bestiary, All Rank S), and now I did it. I've yet to do on Animals, Fishes and Treasures, though. But should I? Now the journey will be easier, with the String of Beads, however it's still a long journey to absolute perfect play. Maybe time to hop into another game and sit Okami for a bit?
Join the community to add your comment. Already a deviant? Log In
And updating the Legends ones too. Boy, took forever. If you want to use them, don't claim as your own, credit is appreciated, no need to tell me about the project but I would sure love to see what one would do with it, give Capcom their merit for having conceived Mega Man Legends games as well as Power Battles & Fighters.
Join the community to add your comment. Already a deviant? Log In
Let me explain one last time: Capcom is not guilty for all that have been happening to Mega Man. The producers as well as the fans are the true villains. "Oh, but you protect an evil megacorp, you blame the fans like they did", you may say. But let me clear up some facts:

* The reason Mega Man Legends 3 and Mega Man Universe were canceled are unknown to everyone BUT the producer that took into Mega Man after Keiji Inafune left Mega Man and Capcom behind (Yes, he did do that. So much his first project AFTER leaving was to create a Mega Man clone. Not that it is a bad thing, but leaves it OBVIOUS). Maverick Hunter was canceled, likely, somewhere BEFORE Keiji Inafune left, and some of its elements are present in Mega Man Zero 4, as well as its name would conflict with Maverick Hunter X, Mega Man Online was canceled by the developers and host that took into MAKING that game to begin. Oh, and Mega Man Anniversary Collection GB? Dibs they were going to add new content to the games, for which they would REALLY need to have the (still lost) source code in order to make that game in time.

* I blamed the fans, right? And I'm damn right about this! They are bitching too much about Capcom only over TWO FRANCHISES! That's right, Devil May Cry and Mega Man is the reason fans go full retard! I am too disappointed at what happened, but you don't see me complaining all the time. Know why? I move on. DmC is bad? Who cares?! I played it, I liked, I just think it has a future aside from the main branch of DMC. Mega Man is dead? For you it is, but for REAL fans, who keeps MAKING stuff or enjoying the games, it will NEVER die! ... Oh, right, the whole "fans are to blame", right? Mega Man XOver, a FREE iOS game (probably would be Freemium but with the Premium content being easily ignored) would have been released in USA in january of 2013. The reason it wasn't? The producer saw the negative reactions and thought that "they wouldn't want it". So, <sarcasm>conglaturations, you are winnar, you made a game another Japan exclusive</sarcasm>. Yes, I was being sarcastic.

And to close this pointless rant (Pointless because NOBODY EVER CARES, I know it), Capcom is one of the few companies to OFFICIALLY give the stamp of approval to a fan game. Other companies shrug it off or send C&D. When a fan came to them with the concept of a fan game, they just went "Fan game?! Let's make it official instead!", and didn't demand anything in exchange. Is Capcom REALLY evil now? Think, people... think.
Join the community to add your comment. Already a deviant? Log In
Featured

Mystery in Blaster Master: Drill and shells?! by Elmind, journal

Codebreaking Circle of the Moon by Elmind, journal

A long journey is finally over... But what next? by Elmind, journal

Finally got around to uploading ALL my 8-bit HUD by Elmind, journal

Mega Man is dead? I think not. by Elmind, journal