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For a long time I tried to 100% Okami, at least where it matters (all Karmic Morphers, all stats, all moves, all brush techs, all Stray Beads, full bestiary, All Rank S), and now I did it. I've yet to do on Animals, Fishes and Treasures, though. But should I? Now the journey will be easier, with the String of Beads, however it's still a long journey to absolute perfect play. Maybe time to hop into another game and sit Okami for a bit?
Mystery in Blaster Master: Drill and shells?!
Hunting assets in games for a fan project can either be a pain, a breeze, or a puzzling, and this time Blaster Master DID puzzle me.
While the game is paused (or rather: equipment screen), opening the Tile Viewer (or whatever is its equivalent in FCEUX) revealed some intriguing scrapped contents, one of which I swear TCRF hadn't documented before I brought it up in a number of places:
SPIKE - Either the Wall Climb was named Spike Wheels or something at first and they forgot to remove the name, or the game was planned to have anti-slip spiked wheels as an upgrade. Given the complexity of navigating the ice area, this is a possibility.Drill -
Codebreaking Circle of the Moon
Castlevania Circle of the Moon always bothered me in how some things works, like running, revealing DSS combos, drops and Battle Arena. So, why not take on it and try to "fix" it myself with some codes? And why am I posting this? Well, I'm bored and I feel like sharing my findings, so let's go.
VBA Code - Always Run (and keep the running speed at all times except cutscenes)
0200009C:00
That one can be used to Sequence Break, so... Beware.
Codebreaker - Always Run (Similar to above, but doesn't run when pushing boxes)
A2000050 001E
3200009C 0000
Codebreaker - Always Run (Similar to above, but only runs if it attempts to enter the walkin
Finally got around to uploading ALL my 8-bit HUD
And updating the Legends ones too. Boy, took forever. If you want to use them, don't claim as your own, credit is appreciated, no need to tell me about the project but I would sure love to see what one would do with it, give Capcom their merit for having conceived Mega Man Legends games as well as Power Battles & Fighters.
Mega Man is dead? I think not.
Let me explain one last time: Capcom is not guilty for all that have been happening to Mega Man. The producers as well as the fans are the true villains. "Oh, but you protect an evil megacorp, you blame the fans like they did", you may say. But let me clear up some facts:
* The reason Mega Man Legends 3 and Mega Man Universe were canceled are unknown to everyone BUT the producer that took into Mega Man after Keiji Inafune left Mega Man and Capcom behind (Yes, he did do that. So much his first project AFTER leaving was to create a Mega Man clone. Not that it is a bad thing, but leaves it OBVIOUS). Maverick Hunter was canceled, likely, somewhe
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